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Tutorial-female form by bastsanura Tutorial-female form by bastsanura
Somebody asked me a little while ago what I used as a form technique, so I jotted it down with ze tablet. This is quite strictly based on a technique in Ben Krefta's The Art of Drawng Manga

1) A basic head shape and cylinder for the neck. And yes, I am fully aware that is a pathetic and scoff-worthy head shape, but we're not doing anything with the head. It's there merely for the fact that drawing the stick figure without a head not only throws me off, but disturbs me in many ways. *Ahem* Underneath the neck is the basic chest shape, much like a sideways 'D', except coming to a rounded point and the bottom portion of the shape.

2) See that line under the chest? That's the spine. Know the spine. Love the spine. The spine makes it possible to keep the alignment of the character proportinate to the rest of her. (Even so, as is still apparent in my pictures, it is not a end all miracle to such flaws, but it definitely helps!) The little circles are like the hipbones. You should probably give them appropriate affection, too, though not so much as the spine, because the spine gets jealous. *Blink* The circles help you define the curvy look of the female, and also help with leg placement

3) Arms and legs, now. The lines go out from the hips a little, then down. Notice how the one leg goes at an incline. This is to make it seem like she's walking. The other leg goes inward only a little. The circles for the shoulders should be right there at the top edges of the D-shape. NOTE: for the most part, they should be INSIDE the lines! I say this merely because I was drawing them outside at first, and it was so bad that there really is no appropriate sarcastic remark I can put here for it! The line for the forearm and the upperarm should be equal. You can draw a small circle in the space between them, too, to remind you that the bend of the elbow is there. The hands are just . . . shapes . . . because I can't draw hands, so to add them in this is pointless, ne?

4) Now for fleshing. The side should start aligned above the hips, beginning at the D-shape. It goes in gradually towards the Almighty Spine, and then gradually back out so as to curve around the hip bones. It then followes the line of the leg. The more inclined leg has more space between the original line and the fleshing line, and the less inclined leg has virtually none. The arms are fleshier toward the body in regards to the line. Add the . . . attributes . . . in any way you see fit. I always think they should be, in total, the width of the hips.

5) Erase the guidelines, leaving the fleshed out parts.

6) Add the clothes. Do a better job than I did. This is not a challenge, of course, as my clothing tends to suck, anyway.

That's it! Any comments you have about anything I did wrong, tell me and I'll think it over. I will take it seriously if it has to do with things such as proportions or alignment. Personal preferrences will be considered, of course, but not necessarily held as seriously as the other mentioned critique, merely because this general technique is what works with my hand-eye coordination, so another technique may or may not clash with that. However, suggest away! Anything may prove to be useful! ^_^
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:iconkepsenkepos:
kepsenkepos Featured By Owner Dec 25, 2010
you need to study how to draw/
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:iconumekeki:
umekeki Featured By Owner Oct 28, 2007
It would make a nice tutorial, given the way you drew the shoulders, but there are quite a few flaws within the anatomy itself. =/

Hands should brush up half-way down your thighs, normally speaking. Also, the way you formed the hips was a bit awkward as well...

Just critiquing, that's all...^^;; Gah. I always feel guilty when I do so~
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:iconzerueu:
zerueu Featured By Owner Sep 20, 2007
wow! this is really helpful!
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:iconrocmegamanx:
RocMegamanX Featured By Owner Apr 19, 2006  Hobbyist Traditional Artist
What about drawing female hands?
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